This experimental variant of the alchemy jug resonates with those who attune to it, adapting its concoctions to their unique magic and personalities. It retains the base functions of a normal Alchemy Jug, but with enhanced capabilities tied to its attuned users.
Base Functions
Once per day, choose a liquid to generate from the following list:
- Acid (8 oz)
- Basic poison (0.5 oz)
- Beer (4 gallons)
- Honey (1 gallon)
- Mayonnaise (2 gallons)
- Oil (1 quart)
- Vinegar (2 gallons)
- Fresh water (8 gallons)
- Salt water (12 gallons)
- Wine (1 gallon)
Adaptive Infusions – Attuned User Benefits:
Žvirblis
- Feature – Experimental Compound: Once per day, the jug produces a healing potion (requires vial).
- Tinker’s Delight: When using a jug-produced substances in an alchemist’s tool check or crafting, gain advantage. The stopper has rotating dials and a tiny pressure gauge. Smells like pure ethanol.
Crystal
- Feature – Mood Wine: Once per day, the jug produces 1 serving sparkling, color-shifting wine.
- Grants 1d6 temporary HP to up to 6 creatures.
- Grants advantage on Charisma (Performance or Persuasion) for 1 hour. The stopper is now shaped like a theatrical comedy mask, and the spout occasionally hums with a chord when opened. It gives off a faint floral perfume.
Ezra
- Feature – Infernal Resin: Once per day, the jug produces 1 vial of hellish ichor.
- Can coat a weapon to deal +1 fire damage for 1 minute.
- Alternatively, can be poured onto an metal object to cast Heat Metal (1/day). The stopper resembles a stylized devil’s horn, and if held to the ear, it whispers a name no one can recognize. Smells of brimstone.
Sara
- Feature – Swarm Nectar: Once per day, the jug produces a jar of glowing nectar.
- Calms insects or their swarms for 1 hour.
- Heals you or any insectoid creatures for 2d4 HP.
- Grants advantage on Animal Handling for 1 check and advantage to Stealth checks in the jungle for 1 hour. The spout resembles a honeycomb pattern, and when opened, a few glowing beetles or spores briefly drift out before vanishing.
Kornelijus
- Feature – Grandma’s Broth: Once per day, the jug produces 4 servings of rich soup.
- Each portion heals 1d6 HP (bonus action).
- One creature may remove 1 level of exhaustion (once per day only). Smells like bread. A faded carving of two elderly figures holding hands appears on the bottom.
Tuna
- Feature – Silver Lotus Tea: Once per day, the jug produces 4 serving a calming herbal tea.
- Grants advantage on next Wisdom saving throw (within 1 hour).
- When used in a Hands of Healing feature, it also removes one negative condition (charmed, frightened, paralyzed — 1/day). The surface becomes smooth and black like obsidian, etched faintly with silver claw marks and falling lotus petals. The liquid smells of green tea.